![where to find screenshots konduit osrs where to find screenshots konduit osrs](https://i.redd.it/neka5bgheoj61.png)
An MMO with battle would still get funded any day, programmers simply need to show a demo with combat. There was never any danger in that, although yeah they can not create afk grinders that OP discusses in this thread. It's successful because it's combat and core gameplay in times of entirely devastating game design was still the very best in the genre and it is not going off.And to tell the truth, I can not see how programmers can not risk due to WoW. Id say Albion is a exception but it is not my cup of java and that I have zero expectations that we will ever get a game as mmo players are far too use to the wow development model. If wow didn't have such a major subscriber count we'd see more developers risk, OSRS and Tibia really are a exception to this since they're so old and predate wow. Based on fantasy settings that were different and with different graphics styles.Blame Wow, it got much success and stole most of the cake which investors and developers all replicate the version. But if you look at the two, they are one in the same.
![where to find screenshots konduit osrs where to find screenshots konduit osrs](https://static.wixstatic.com/media/a27d24_82d3797849e64a00bcf664e72da6b32d~mv2.png)
To be honest, the only game to my mind that has ported over the majority of concepts (overall) out of Ultima Online was / is Star Wars Galaxies, but that is because it was created by the same guy Raph Koster. LOL.RS does all on it is own formulation, and I reread the shit out of it, played it for 2 decades consistently. It's more about the sandbox on Ultima crafting, guilds / clans, the players. However, Ultima Online follows the old nit-and-grit"make your own experience" formulation and more or less allows the players to form the world with being able to place homes everywhere, etc. Before you via quests, the path is set out on RS. Personally as a complete to me, they are two entirely seperate games. I simply think people still play UO for the sandbox aspect, rather than RS. I really do overlook the open world PvP but it's a fair trade off to the in depth quests that are actually adventures rather than a checklist of things to kill or fetch. It is the REAL Ultima Online 2.RuneScape is a superior conductor in almost everyway. I still actively play UO on the Outlands freeshard. On Ultima, the skillcap was made so you are still somewhat locked down and need to"specialize". Difference in RS is that it is possible to level every skill without any restriction to 99. UO was the progenator of the"no bars be whatever you need" skill system such as in RS. The only real difference being, on UO you've got a set variety of buy RuneScape gold skills you'll be able to specialize in with a complete"skillcap" (similar to RS) leaving you more or less to be a jack of all trades with limitations, however you can proactively set each ability to downgrade and basically respec at any given time. I think what largely drives that fact home is the way that the abilities on RS translate from UO.